Parameter Page

This is where you change anything you want to in the simulation. I have included all genes present in the simulation, and they are all set to the best levels for a balanced simulation. If you would like to see how different genes affect the animals, try setting one to the max and see what changes. Most genes are set to ranges, and the gene of each animal will be selected randomly from that range at the start.

WARNING: I kept the ability to set a gene to zero for some of them purely for people who want to see what it does, do not use this if you want a good simulation because it will break things!

Miscellaneous Genes

Width of Simulation

100
50 150 250 350 450 550 650 750 850 950 1050

Length of Simulation

100
50 150 250 350 450 550 650 750 850 950 1050

Generations

For example, the starting animals will be generation 1, and a child the have will be generation 2. It always takes the higher generation of its two parents, and adds 1. This gene is the generation number the simulation will stop at.

20
20 80 140 200 260 320 380 440 500

Amount of Animals to Start

DO NOT PUT THIS TOO HIGH UNLESS YOU HAVE A GOOD COMPUTER! If you are using this for school, a chromebook can only support about 60 animals total, so around 30 animals to start if you set the genes for the animals to grow.

Amount of Mice

20
0 20 40 60 80 100 120 140 160 180 200

Amount of Snakes

10
0 20 40 60 80 100 120 140 160 180 200

Amount of Cats

5
0 20 40 60 80 100 120 140 160 180 200

Speed

Mice

3 6
0 5 10 15 20 25 30

Snakes

7 10
0 5 10 15 20 25 30

Cats

10 13
0 5 10 15 20 25 30

Vision

This is how close predators have to be for animals to see them and start running away.

Mice

5 10
0 5 10 15 20 25 30

Snakes

10 15
0 5 10 15 20 25 30

Hunger

Minimum Hunger

The minimum hunger that each animal starts hunting or eating grass (the animal will die at 0 hunger, and hunger goes down by 1 every second). This is basically the gene to say how long the animal has to hunt before it dies.

Mouse

0 0
0 5 10 15 20

Snake

7 12
0 5 10 15 20

Cat

12 15
0 5 10 15 20

Maximum Hunger

The maximum hunger that each animal can have, and also the hunger value it starts at. Do not make this lower than the minimum hunger, or the animal will always be hunting.

Mouse

15 20
10 20 30 40 50

Snake

20 25
10 20 30 40 50

Cat

35 45
10 20 30 40 50

Rest Time

The time that each animal has to rest after eating.

Mouse

1s 1s
0s 5s 10s

Snake

1s 1s
0s 5s 10s

Cat

1s 5s
0s 5s 10s

Mouse: Hunger gained from resting

The mice gain hunger from sitting still while eating grass, while the snakes and cats gain hunger from eating their respective preys, and their hunger gain is based on the prey's food value.

10 15
10 20 30 40

Aggression

How far in advance the animal will start hunting before it's minimum hunger.

Snake

3s 5s
0s 5s 10s

Cat

3s 5s
0s 5s 10s

Food Value

How much hunger the animal gives when eaten.

Mouse

15 20
0 5 10 15 20 25 30 35 40

Snake

30 35
0 5 10 15 20 25 30 35 40

Prey Standards

The minimum food value that the animal's prey needs to have for it to choose it as prey. Warning: if there is no prey left with a value above this, the animal will starve, even if it there are still other animals left it could have eaten.

Snake

1 5
0 5 10 15 20 25 30 35

Cat

1 5
0 5 10 15 20 25 30 35

Reproductive

Rest Time

The time that each animal has to rest after reproducing.

Mouse

1s 1s
0s 5s 10s

Snake

1s 1s
0s 5s 10s

Cat

1s 1s
0s 5s 10s

Time between children

The time that each animal has to be alive for before it can have another child.

Mouse

2s 4s
0s 5s 10s 15s 20s

Snake

6s 9s
0s 5s 10s 15s 20s

Cat

7s 9s
0s 5s 10s 15s 20s

Attractiveness

For the male animals, this is how attractive they are to the females.

Mouse

8 10
0 5 10 15 20 25 30

Snake

8 10
0 5 10 15 20 25 30

Cat

8 10
0 5 10 15 20 25 30

Standards

For the female animals, this is the minimum attractiveness their mate has to be.

Mouse

3 5
0 5 10 15 20 25 30

Snake

3 5
0 5 10 15 20 25 30

Cat

3 5
0 5 10 15 20 25 30

Genetic Mutation

Gene Mutation Percentage

The chance an animal has to mutate.

Mouse

10% 15%
0% 20% 40% 60% 80% 100%

Snake

10% 15%
0% 20% 40% 60% 80% 100%

Cat

10% 15%
0% 20% 40% 60% 80% 100%

Gene Mutation Amount

The amount a gene will mutate by, scales with the minimum and maximum values the parents have (at 0 it will increase by 0%, if it is 100% it will double the gene).

Mouse

10% 15%
0% 20% 40% 60% 80% 100%

Snake

10% 15%
0% 20% 40% 60% 80% 100%

Cat

10% 15%
0% 20% 40% 60% 80% 100%

Camouflage

The higher the value, the less they blend in, so zero means they blend in perfectly to the background. Cats do not need camouflage since they are the top predator, and cannot be eaten by anything, therefore never evolved to be camouflage.

Mouse

2 50
0 10 20 30 40 50 60

Snake

2 50
0 10 20 30 40 50 60